The responsibilities of an infected player:
Hunter
I understand that, as the fastest and most agile classification of infected, that my job is to deal as much damage as possible, WHEN possible. I am not invincible, rushing headlong into a group of perfectly healthy survivors will be suicide – that’s the Tank’s job.
No, as a Hunter, my job is to stalk my prey, hence my name. I need to position myself to do the most damage possible either by leaping from a great height or by being sure to tackle the target furthest away from his friends, or has something between him and his friends. I understand that I’m not always going to incapacitate the person whom I pounce, but the more time I have to slash at their abdomen, the more damage I can cause, and the further the other survivors will have to back track to save my victim. Also, rather than pouncing them from a direct line of sight, say while in a tight corridor, maybe it’s best for me to use my wall jumping talent and jump onto a wall from inside a room, bounce off it and tackle the survivor, so they have less time to line up a shot.
The Boomer is my greatest ally. Once the Boomer has blinded several of the survivors, I can take my pick and tackle one of them. It’s likely that they won’t even notice me there! Again, I may not always incapacitate my victim, but at least I’ll have caused damage – and that’s ultimately my main goal, to cause damage. If that damage eventually incapacitates someone, then all the more better… but if not, at least I have caused them to use up their first aid, and I have slowed them down, hopefully long enough to give my teammates a chance to respawn.
Concerning the Witch… she is very susceptible to heavy weapons. Any human player who has been around the block a few times knows to charge the Witch and blow her away with a powerful weapon before she has a chance to strike. Knowing this, I will lay in wait and use the Witch as a trap for the survivors. The moment they get within range of the Witch, I’ll pounce. Even if I miss, there is a high chance that the survivor will have startled the Witch, and she’ll be ripping them to shreds before they realize what happened. I know that when I hear or see a Witch, my priority should instantly change from stalking the survivors to setting a trap involving the Witch.
The Smoker is an ally with whom I work indirectly. The Smoker has the ability to hold a survivor all on his own, he doesn’t need my help. Instead of taking his prey, unless he asks me to, my focus should be to tackle the person who comes to rescue the Smoker’s victim. If executed properly, a fellow Hunter might be able to tackle the third, and our Boomer friend could call in a horde of zombies to keep the fourth busy. Things don’t always work out this way, but it’s at least a valid tactic to keep in mind.
The Tank absolutely relies on the Hunter, the Smoker and the Boomer to help wipe out the survivors. If the Tank is chasing someone, I won’t nip at his heels.. I’ll go ahead of where they are running, and try to slow them down enough for the Tank to strike. Another smart thing to do would be to tackle any survivor that might be off on their own. My fellow special infected can assist me by neutralizing anyone who might come to my victims rescue while the Tank is preoccupied elsewhere. Again, we might not manage to fully incapacitate the survivors, but at least we’ve slowed them down and caused damage.
Finally, if I know that the survivors are near the safe house, i should coordinate an effort with my team to stop them at the last possible chance. Maybe the Boomer can puke on them, while the rest of us can grab the few that make it to the safe house. It never plays out the same, but sometimes you get lucky. It’s called a last ditch effort, and it’s a lot better than individually attacking the survivors as they make a run for it. Grouping up and attacking all at once is the best way to prevent them from making it all the way inside the safe room.
Smoker
My duty as a Smoker is to separate the survivors, period. That’s why I’m blessed with a long tongue that I can use as a lasso. That gift also comes with a curse, however, as I cough uncontrollably and emit a cloud of smoke, so I can be easily spotted no matter where I try to hide. Therefore, I really have to rely on my teammates to create the proper amount of chaos before I strike. Hiding around a corner, in a room, below the survivors or above them, and then coming out to snare one of them while they’re busy fighting off a horde is generally my best tactic.
As a general rule of thumb, if my victim happens to have just climbed a ladder or a flight of stairs, I want to wait until they’re as far away from the ladder or stairs as possible before I pull them back down to the level I’m on, that way they have to walk all the way back to the ladder or stairs to get back up, or their teammates have to do the opposite. This isn’t necessarily so I have more time to do damage to my victim, but mainly to slow the survivors down enough for my teammates to take advantage. Also, pulling a survivor through fire can be quite useful. If I notice that a survivor has low health, I’ll often sacrifice myself by walking into the fire before dragging them, so that when they stop, they’re in the middle of the flames. Even if the fire kills me, it might incapacitate them, leaving them to burn for a while before friends can come to the rescue.
If there is an environmental item that might alert a horde, like a car alarm or a metal detector, it is very beneficial for my to try to drag a survivor into or near that item. Even if they don’t touch it, the one who comes to the rescue might set off the alarm if the Boomer manages to puke on them, or the Hunter manages a pounce.
The Boomer can assist my goal to split up the team. Maybe I can grab one and drag him away while the Boomer pukes on the rest, leaving my victim without rescue for a period of time. Or maybe I just drag away one of the survivors that’s already been puked on.
I can work in tandem with the Hunter. When he’s pounced one person, I can snag the person that comes to the rescue. This is the opposite situation of what was described above in the Hunter section. This works even better when coupled with pulling a survivor down from a ledge or into any of the other hazards.
Witches make for a good trap. Much like the Hunter, I want to prepare for the survivor to crown the Witch, and snag them before they get too close.
When a Tank is present, my best strategy is to try and isolate one of the survivors while the Tank keeps the other preoccupied. The Hunters can assist me if another survivor breaks free of the Tank.
During the last ditch effort as the survivors make a break for the safe room, I usually find it best to try and drag one of them back away from the safe room so that his friends might have to come back out to save him, if they can’t manage to shoot me from afar, or I’ve incapacitated him. Having a Boomer ready is quite useful in this situation, as is getting a Hunter or two inside the safe room during the confusion.
Boomer
I am the ultimate weapon against a group of rushing survivors. I am, in essence, the one who buys time for the rest of the infected. I should always spawn ahead of the survivors, and not until the last possible moment, and I should always approach from an unexpected area, or an area where I am in range the moment I’m visible.
My order of objectives should be to first attempt to puke on the survivors, as many of them as possible. If I can only puke on one, I should take that opportunity, then run into hiding. When his friends come to his aid, I will run out into the fray and hopefully be shot by them during the confusing, showering the rest with that bile that the infected seem to love so much. If I can manage to cover all four simply by vomiting, I should escape if possible and wait further down the way to either attempt to vomit on them again, or surprise them by jumping out and hoping they shoot me on sight. Even if I only successfully vomit on one of them, I’ll have managed to temporarily halt the survivors progression, and that’s the perfect time for the rest of my team to execute a coordinated attack.
I can use ledges to my advantage. When I am killed, the explosion will make anybody within range stumble slightly, possibly falling from the ledge, left hanging.
When a Hunter pounces someone, I should be there to either puke on the ones who come to the rescue, or puke on the Hunters victim to draw a horde. I have to be careful though, as the concussion from the explosion when I’m killed might knock a Hunter or a Smoker away from their victim.
The Smoker and I work in a similar way. When a Smoker drags someone away, I can either wait with the Smoker and puke on the rescuers, or I can try to puke on them before they get anywhere near the victim.
The Tank can benefit from the blinding effects of my bile, as the Survivors will have a hard time running from something they can’t see. Also, the common infected will usually trip them up as they try to run, giving the Tank a brief moment to catch up and smack them down.
I am slightly less useful than the Smoker or Hunter when it comes to the Witch, but if I move swiftly, it is possible to surprise a survivor and cause them to pause just long enough for the Witch to get up and do her thing. When I run out between the survivor and the Witch, they may take a moment to decide what to do. Do they shoot me and startle the Witch? Do they melee me backward and startle the Witch? Do they turn around and run the other way, just so I can puke on them? Either way, there is a good chance I can confuse them with my presence and hopefully it will be enough of a diversion to allow the Witch time to attack.
During the survivors break for the safe room, usually it is best for me to slow them down whatever way I can. If it means getting ahead of them and blocking their path with an explosion of bile, or puking on them as they run past, whatever I can do, I should do. Any effort of mine helps, even if I only manage to puke on one of them, the others might leave him behind, or even worse, risk a rescue attempt which often leads to major casualties.
Tank
I am all about brute force. My prime directive is to run the survivors down and deal as much damage as possible during my life span. I know that the first thing the Survivors will do is try to light me on fire. Their second objective will be to crawl into a tight area where I can’t maneuver as well. Whatever the case, I must cause as much damage to them as I can.
I should always try to knock them off of high objects. Sometimes they will fall to their death, other times the fall damages will incapacitate them, and even if they walk away from the fall unscathed, at least they’ll be separated from their team.
I should keep an eye out for any objects I can smash toward them. Cars, fork lifts, dumpsters, all of them will easily incapacitate the survivors, and also serve as somewhat of a bullet shield for me.
Once I incapacitate one survivor, I should immediately move onto the next. If I notice someone helping up the one I just knocked down, I should try to run in and scare away the rescuer if possible, unless my infected teammates take care of that for me – which they should always try to do.
If I see that a teammate has a survivor in their grasp, I will turn my focus to the others.
Throwing rocks is a hard learned skill, but it can be extremely useful when mastered. If I can’t catch up to a healthy survivor, I might attempt to hit them with a rock, which will slow them down enough for my to catch up and hit them.
All in all I will take advantage of my power and strength for as long as I can, and as long as my team works together, my presence may decide the fate of the survivors.