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Archive for the ‘Other Games’ Category

Star Wars: The Old Republic Cinematic Trailer

Posted by JeTsEt4R- On June - 4 - 2009

While massively multiplayer online games started off being little more than virtual drudgery–requiring you to fight the same monsters over and over again until your character got strong enough to fight the next level of monsters–Star Wars: The Old Republic is looking to go in an entirely new direction. The game will be more or less entirely story-driven, and your story experience will be based on your selection of character class, as well as the choices you make along the way.

 

This is a cinematic trailer called ‘Deceived’. While this is not gameplay footage, this is still incredibly impressive and shows off some of the style of this new undated MMO.

 

 

Here is a link to first impressions of gameplay in Star Wars: TOR. This demonstration is a preview of the bounty hunter class.

 

Star Wars: The Old Republic Impressions – Combat, Bounty Hunters, Smugglers, and Gameplay

Assassins Creed 2 Live Demo

Posted by JeTsEt4R- On June - 4 - 2009

Assassin’s Creed 2 was shown to a live audience for the first time at Sony’s E3 2009 press conference.
Although there was not enough gameplay footage shown at E3 of Assassins Creed II, the demo did show a lot of promise in the new game from ubisoft.

 

You won’t be playing as an assassin, though, at least not at the outset. Rather, you’ll be playing as a nobleman on a quest for vengeance who, as you progress through the game, will learn to be even more lethal than the first game’s Altair. Assisting you on your quest will be Leonardo Da Vinci, a personal friend who serves as your personal inventor and affords you access to all manner of gadgets–his famous flying machine.

 

Continue watching here.

 

Killing Floor

Posted by coblos On May - 16 - 2009

Released  15th May 09

Killing Floor is a Co-op Survival Horror FPS taking place in the devastated cities and countryside of England, after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military, dropped into these locations with a simple mission: survive long enough to cleanse the area of the failed experiments. The only problem is, these “experiments” aren’t waiting to be taken out – they’re coming for YOU!

Key features:

  • Co-op game mode for up to six players obliterating multiple waves of specimens
  • Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character’s skills and abilities
  • Over 40 Steam Achievements, including “Dignity for the dead” for killing 10 enemies feeding on dead teammates’ corpses and “Hot Cross Fun” for finishing off 25 burning enemies with a Crossbow.
  • Watch those crucial and violent creature deaths in slomo “ZEDtime”, even in multiplayer
  • Solo game mode for offline play
  • 9 different monster types trying to eat your face off, armed with everything from teeth and claws, through to chainsaws, chainguns and rocket-launchers
  • 12+ weapons for the players to chose from, ranging from knives and fire-axes up to pump shotguns, rifles and a flamethrower
  • Add in a welder, medical tools and body armor to help the players survive
  • Players choose which Perks to play with, so they can best balance out a co-op team to survive the horrors
  • Open, non-linear play areas: choose when and where to fight – or run; weld doors closed to try and direct the monster horde
  • Fully-configurable, allowing players to change things as simple as the difficulty level or number of creature waves, or go so far as to set up their own favorite waves of monsters
  • Support for Steam Friends and other Steamworks features
  • Includes SDK for the creation of new levels and mods

Official Website –> http://www.killingfloorthegame.com/

Assassins Creed 2 details leaked?

Posted by JeTsEt4R- On April - 13 - 2009

On Monday, Ubisoft set the gears of the Assassin’s Creed 2 hype machine in motion, launching a teaser site for the sequel to 2007’s well-received multiplatform action adventure. Visitors to the site are greeted with a brief Flash clip panning through the journal of famed Italian inventor Leonardo da Vinci. The short teaser ends with word that a full review of Assassin’s Creed 2 is expected to arrive with the upcoming issue of Game Informer magazine, which is owned by retailer GameStop.

 

On its Web site today (Apr 10, 2009), Game Informer confirmed that Assassin’s Creed 2 will indeed be the cover story of its upcoming issue. The site also noted in a brief blurb that the title will be set in “Renaissance-era Venice” and will follow the travails of new protagonist Ezio, a young Italian noble. For more on its “world exclusive,” the blurb teases, gamers will have to spring for the May issue of the mag…

 

…or wait until the Internet gets its collective hands on it a week early. Yesterday, a poster on Ubisoft’s official forums offered a detailed accounting of purported Assassin’s Creed 2 information that will be included in the May issue of Game Informer. (Before the post was deleted by a Ubisoft forums administrator, a GameFAQs user secured a copy of the original message.)

 

The post offers a litany of alleged details on Assassin’s Creed 2. According to the original message, the game will offer a number of famous Venetian locales, including da Vinci’s workshop, Saint Mark’s Basilica, The Grand Canal, The Little Canal, and the Rialto Bridge. Players will also supposedly be afforded trips through the Tuscan countryside, circa 1476. A number of historical figures will also reportedly be present, including Niccolo Machiavelli, Caterina Sofrza, and Lorenzo de Medici, the latter of which is said to be the subject of an assassination attempt.

 

Ezio–full name Ezio Auditore de Firenze–will apparently have a number of weapons to choose from, including “an axe, a hammer, a mace, a spear, two different sword types, a [halberd], and two smaller blades.” Each weapon is said to have a special move associated with it, and Ezio will be able to disarm opponents and use their fumbled weaponry against them.

 

Continuing with the Venice theme, swimming will reportedly be an option in the game. And, as speculated following Ubisoft’s official teaser, the leaked details claim that Ezio will be able to take to the skies using da Vinci’s flying machine. The report also states that a day-and-night cycle has been added to the game.

 

Moving on to specific gameplay details, the Game Informer reveal will also reportedly say that Assassin’s Creed will sport 16 mission types, a dramatic increase over the original’s four. Two mission types supposedly not included, however, will be eavesdropping and pickpocketing. A number of new enemy types are said to have been added, including archers, “as well as elite enemies, dagger wielders, ‘Brutish’ armored troops with heavy armor and two-handed swords and axes, and an intelligent halberd enemy will probe hiding places with their weapons if they think you’re nearby.”

 

The post goes on to state that Assassin’s Creed 2 will also include a number of holdover mechanics from the original, including tower climbing and horseback riding, and assassinations can now reportedly be performed while Ezio is concealed in a stack of hay. Hidden objects will also return, though the report indicates that players will gain in-game benefits by hunting them down this time around.

 

The official story: “I can confirm that the information in the upcoming Game Informer magazine is factually correct,” a word-mincing Ubisoft representative told GameSpot.

 

Bogus or not bogus?: Looking not bogus. However, it’s impossible to say with certainty whether the forum poster was accurate in his details until Game Informer hits newsstands next week.

Taken from au.gamespot.com

Crysis Wars – SDK released

Posted by coblos On March - 22 - 2009

Crytek have released ‘Crysis Wars Mod SDK’ with the latest patch v1.4 patch. The SDK will allow users to create their own custom maps, multiplayer modes etc. SDK content and FAQ detaled here

You must have Patch 1.4 installed before you can use the mod SDK.
DOWNLAOD –> Crysis Wars Mod SDK   Patch –> v1.4 patch 434MB (Internode Mirror)
warhead
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Crysis Wars SDK details

Posted by coblos On March - 22 - 2009

These are the updated patch notes as seen in the readme file with the patch.

Patch Notes – Patch 1.4   

General Fixes

  • Fixed a crash relating to dropped weapons
  • Fixed an issue where spectating players could impede other players’ movement
  • Fixed several memory leaks
  • Several optimisations
  • Scope position broken when picking up the same weapon type

Updates and improvements

  • All graphic settings are now available on DX9 machines
  • Improved visibility of mouse cursor on bright backgrounds
  • Improved hit feedback when shooting vehicles
  • Modding interface is now available

Balance

  • Cloaked players are no longer detected by the Radar Kit
  • Reduced radius of Radar Kit scan sound

 

Crysis Wars Mod SDK Content

The entire Mod SDK consists of 2 separate installers, one will include all the tools and the other will have the game source code. Here is the detailed list for the contents of the Crysis Wars Mod SDK.   

Code

  • Game Source Code (patched to Crysis Wars v1.4)

Tools

  • CryENGINE2 Sandbox2 Editor
  • Resource Compiler (32-bit only)
  • CryExport plug-in for 3DS Max 9, 10 and 11 (32-bit and 64-bit)
  • Polybump plug-in for 3DS Max 9, 10 and 11 (32-bit and 64-bit)
  • Polybump application (32-bit and 64-bit)
  • CryTIFF plug-in for Adobe Photoshop (32-bit only)
  • FMOD Designer Tool (32-bit only)
  • Rigging, Artist, Animation Tools for 3DS Max
  • CryExport plug-in for XSI
  • Engine Settings Manager

Sandbox2 Editor Changelog
Since the release of the Crysis Sandbox2 Editor the dev team has updated the powerful tool quite a bit for the modding community. Find here the changelog of what’s new:

  • Improved Height-Field Editor:
    - Complete overhaul of User Interface
    - New options added to show and hide water and map objects
    - New tools added to quickly switch to terrain texture layers.
    - Modification of Height-Field now translates to editor terrain in real-time
    - Added ability to erase current height map
    - Added new tool for large preview of height field.
  • Improved Terrain Layer Texture Editor:
    - Complete overhaul of User Interface
    - New section added “Layer Tasks” for adding layers and assigning surface types to these layers.
    - Large preview of current layer texture
    - Scale and projection axis now able to be changed more quickly due to new user interface.
  • Improved Time Of Day Editor:
    - Added automatic scaling of the graphs to suit currently set values for each property.
    - Added collapsible sections to each logical property group.
    - Record now defaults to ON
  • New Visual Flowgraph debugging and features:
    - Added debugging to track the logic occurring through the flow graph in realtime.
    - Flowgraph viewport can be scrolled with right mouse button while dragging a link.
    - “Add selected group” functionality when adding entity in a flowgraph
    - Fixed: Incorrect scaling when opening a flowgraph 
    - Fixed: Flowgraph view moves around when having the save/load dialog box opened
  • Track View Editor improvements:
    - Added: Copy/Paste nodes in the TrackView editor.
    - Fixed: Sequence not reset at a cutscene start with TrackView editor. 
    - Fixed: Snap key on Trackview to start/end
  • Quick search entry inside the CVar dialog window:
    - allows quick searching of all cvars
  • General Fixes:
    - Fixed: Editor windows not always updating after switching windows with alt+tab.
    - Fixed: Zoom scaling issues 
    - Removed several buttons or menu items which were obsolete.

 

Crysis Wars Mod SDK F.A.Q.

Why is the SDK only for Crysis Wars?
We did this in order to keep the modding community focused on one title, as well as to allow for both singleplayer and multiplayer mods for this engine version. Adding singleplayer support to Wars is far more convenient than adding multiplayer support for Warhead. This also means that the community won’t constantly be developing levels and mods for two titles, which is bound to cause confusion in many aspects of development.

Will maps or mods compiled in Crysis Wars be compatible with Crysis (and vice versa)?
By default yes, however there are a few aspects of the project that you must change before it will be playable on both titles. Any code in your mod must be recompiled for both titles using their respective SDK’s and released separately. Also, if you using any models in your mod that are specific to Crysis or Crysis Wars, make sure they are included so that the users of the other game will be able to use them. Our suggestion would be to develop on the platform you plan to release on to keep it as simple as possible. This support is strictly for current projects/maps that would like to release on both Crysis Wars and Crysis.

Will the Crysis Wars SDK and Editor function with Crysis?
Theoretically yes. However we thoroughly recommend you use the game’s respective editors for the levels as unforeseen consequences may occur through the use of the wrong editor that could cause many different issues with your mod or map. We will not be able to support projects that are using the updated version of the editor with Crysis.

Will the Crysis Wars SDK and Editor function with Crysis Warhead?
No these are not compatible, as the Crysis Warhead code base is different to that of Wars and consequently neither the editor nor SDK will function with this version.

Is it possible to have the editor and SDK installed for Crysis and the new SDK and editor for Crysis Wars at the same time?
Yes it is; both SDKs and Editors were built for different games and run off separate installations, so both SDKs and Editors will run as expected separately from one another.

Due to the re-enabled AI in Wars, is AI and co-op in multiplayer now possible?
AI in Wars doesn’t mean that we’ve added AI to the multiplayer game; we have simply enabled it in the engine so that when Wars is played in singleplayer the AI will function as normal. This means that although AI will be available to use in Wars, multiplayer support for it is not included.

Is there an auto-downloader for mods included in Patch 4 for Crysis Wars?
No there isn’t, however custom levels can still be downloaded with the auto-downloader.

Will we be able to download the Warhead .cry files?
Unfortunately we cannot provide these there is, however, we have a good reason for this. If users without Crysis Warhead were to obtain the .cry files, they’d be able to play the Warhead levels inside Crysis and Sandbox2 (of course with limited assets). This is to some extent piracy, so unfortunately we will not be providing editable versions of the levels for Warhead.

Will Crysis Wars have the singleplayer menu options?
The singleplayer menu has not been added to Crysis Wars as we want to avoid the confusion of it being branded a singleplayer title. As in Crysis, to play singleplayer maps on their own you must use the relevant map console command to load them in-game.

Atari have released a new trailer for The Chronicles of Riddick: Assault on Dark Athena. Entitled “Ghost Drone”. Game is due for release April 24th

UT3 Free Weekend

Posted by coblos On March - 11 - 2009

Unreal Tournament 3

FREE WEEKEND! 13-15th March

“All you need is a free Steam account to play the full version of UT3 Black this weekend. Free period starts this Friday at 10am PST and ends Sunday at 1pm PST”

Pre-load today and be ready to play the moment the free weekend starts. Once you have Steam installed, Click here to begin pre-loading.

Unreal Tournament 3 marks the return of the world’s premiere first-person shooter. Unreal Tournament 3 unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!
ut3-freeweekend
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S.T.A.L.K.E.R xr1935 build

Posted by coblos On March - 7 - 2009

GCS Game World the developers behind S.T.A.L.K.E.R. Shadow of Chernobyl and S.T.A.L.K.E.R.: Clear Sky have released a treat for fans of the series, in the form of a 2004 beta build of S.T.A.L.K.E.R. Shadow of Chernobyl – which features a number of things that didn’t make it into the final game.

The game build, which is provided with no technical support or guarantee of stability, weighs in at just under 1.3GB.  Dubbed the ‘xrCore build 1935′. It includes a static lighting renderer, levels that didn’t make it unto the final game, a “fully functional” A-Life system, some monsters that didn’t make their way into the game, vehicles, and a bunch of other content.

In order to run the game, the files must first be extracted from the rar archive, and then the folder “savedgames” must be deleted. Following this, running the file ‘run_alife_s.bat’ will launch the game.

It is important to note that GSC Game World have supplied the build of the game with the following disclaimer:

“We remind you that GSC Game World does not guarantee stability or fitness of the given build and will not reply to questions about it or provide technical support.”

There is a list of frequently asked questions posted on the official forums, which should give those having difficulties some guidance.

DOWNLOAD —>  xrCore build 1935

stalker1 stalker2

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TRIBES REVENGEANCE!

Posted by coblos
Aug-3-2009 I ADD COMMENTS

T:V – X2 Map Pack

Posted by coblos
Apr-26-2009 I ADD COMMENTS

T:V Maps – BEML8

Posted by coblos
Apr-25-2009 I ADD COMMENTS

T2 Map Packs

Posted by coblos
Mar-21-2009 I ADD COMMENTS

T:V Maps BEML7

Posted by coblos
Mar-21-2009 I ADD COMMENTS

TV Maps BEML6

Posted by coblos
Mar-20-2009 I ADD COMMENTS

Garage Games purchase Tribes IP

Posted by coblos
Mar-18-2009 I ADD COMMENTS