Archive for the ‘Engineer’ Category
TF2 Team Fortress 2 – Engineer
On February - 17 - 2009
How To Play Offensive Engineer
On August - 27 - 2008
How To Play Offensive Engineer – by Ben Hurrrrrr
Few Extra Engie Tips
On August - 8 - 2008
Originally posted by undrtakr900 in the steam forums
Few Extra Engie Tips
- You can rotate your building placement with right-click when its equipped. Use this for the best Sentry placement and to keep teammates from getting disoriented from exiting a wall-facing teleporter
- Remember one lvl 3 sentry > two lvl 1 sentries, so help other Engineers build before starting your own and they’ll return the favor
- Never build your Sentry close to another Sentry, this just makes it an easy Target for Demomen or Pyros to take them both out with one attack. Try to put it as far possible(from friendly Sentries) but still able to cover the area you want it. Good strategy is to put Sentries on Opposite sides of a choke point so the enemy has to turn around to attack the other
- To jump on/over your buildings you have to jump-duck
- Placing teleporters on Stairs/Ramps will slow any enemy advance as they have to jump over/destroy it to pass. A good example is in the second area of Dustbowl on the steps leading up to the last Control Point
- Do Not spend the entire match Turtled behind you Sentry whacking away. If there’s no immediate danger feel free to go out to the semi-frontlines but stay close enough to protect your Sentry.
- Use your Dispenser to Block Doorways ~ It’ll block cloaked Spies and alert you when someone is infiltrating your base (Most useful on CTF maps like 2Fort upstairs)
- When low on Metal and Turtling against attacking foes ONLY hit your Wrench when the Sentry is Damaged. Otherwise you will Waste Metal refilling your Ammo instead of Healing
- Whenever your Sentry is Destroyed move it to a different spot to keep the enemy guessing/surprised
- Don’t build your Sentry & Dispenser directly next to each other. I usually build my Sentry near a Metal Spawn and put my Dispenser closer to the front-lines to help attacking foes.
- Lastly don’t build a Sentry by the Second Control Point during pre-Round set up
- A fun trick on CTF maps(like 2Fort) is to try and get into the enemy Intelligence room and set up camp(teleporter,sentry,dispenser) inside. For open maps like Well try putting the Teleporter on the upstairs balcony hidden from view.
Post Engineer Update(Teammates):
- If you standing near a Dispenser healing always spam you weapon(esp Pyro/Heavy) to deter/uncover any cloaked/disguised Spies. This goes double since Spies now have infinite cloak with metal and our upgradable entrances are high priority
- If you spawn and see a level 1 or 2 Entrance temporarily switch to Engineer and upgrade it to level 3. That way the Engineer can use the metal to upgrade his Sentry/Dispenser instead of upgrading the Exit.
(Medics don’t bother, we need you at the front-lines to build your Uber/Kritz)
- Red Team during PayLoad or Control Point pre-round setup– if you’re a non-Engie/Medic –stay back and upgrade the entrances. The Engineer should have the Exit up before the round starts allowing you to port right into the action.
- If you spawn and see a sapped teleporter entrance don’t waste time chasing the Spy, instead quickly switch to Engineer and take the sapper off. This way the Engineer doesn’t have to backtrack to the spawn leaving his buildings vulnerable.
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Team Fortress 2 – Engineering for Dummies(Beginners)
On May - 26 - 2008
Engineering for Dummies(beginners) – by VW0508
Team Fortress 2 – How to Play Engineer
On February - 7 - 2008
How 2 Play the Engineer – by Hellblazer970









