Archive for the ‘Spy’ Category
Team Fortress 2 Spy Tutorial : Know Your Role
On June - 24 - 2009
Spy Unlock Guide for Teamfortress 2
On June - 12 - 2009
Spy Unlock Guide – by DonnZ0r
TF2 – How to Play the Spy: The Spy Update
On June - 2 - 2009
How to Spy – by TheDriver
The Total TF2 Dead Ringer Spy Guide!
On May - 23 - 2009
The Total TF2 Dead Ringer Spy Guide! – by Weyzer01
TF2 – The Sniper vs Spy Update
On May - 22 - 2009
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Maps
- Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
- Added new arena map Sawmill
- Added new arena map Nucleus
- Added new community payload map Hoodoo
Sniper Changes
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
- Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
- Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
- Standard sniper rifle now shoots through friendly players
- Added 54 new Sniper voice lines
- Added 35 new Sniper achievements
Spy
- Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy’s head. Accuracy is poor for a period after that
- Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You’ll be cloaked for 8 second after taking this damage. Upon de-cloaking you’ll make a loud, distinct sound
Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you’re standing still - Spy name tags now show up properly when disguised as their own team
- Fixed a bug that would cause spectators to see disguise weapons incorrectly
- Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn’t burn
- Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
- Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
- Also made it more obvious on first person view model when you’re bumped while cloaked
- Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
- Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
- Spies disguised as medics now have an Ubercharge: line in their disguise target info
- Spies outward facing “disguise health” now matches their disguise target when they first apply the disguise
- Spies can now pick up health kits for their “disguise health”, even when uninjured
- Disguise UI doesn’t show up in minimum UI mode (hud_minmode)
- Spies that disguise as a player using an unlockable now show that unlockable in hand
- Spies can now use enemy teleporters
- Added 70 new Spy voice lines
- Added 34 new Spy achievements
Scoreboard changes
- Dominations no longer get wiped when teams switch sides
- Dead players draw slightly darker in scoreboard
- Converted class labels to class icons
- All players now display the total number of people they are dominating
General
- Fixed a bug that would cause the scout’s ball to regenerate at inappropriate times
- Demomen can now detonate their stickies while taunting
- Flamethrower’s air burst now extinguishes fire on friendly targets
- Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
- The Heavy and Sniper now have new custom death animations
- Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn’t moving
- Engineer’s dispensers now give 20%, 30%, or 40% of player’s max_ammo (for each ammo type) on each use, based on the level of the dispenser
- Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
- Added a new taunt for the Kritzkrieg, which also heals for 10 points
- Improved the deathcam camera handling used when a player plays a custom death animation
Spy Acheivements
On May - 21 - 2009
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Source — > http://www.teamfortress.com/sniper_vs_spy/day05_english.htm
TF2 – The Amabassador
On May - 20 - 2009
The Spy Update
On May - 16 - 2009
How to Spot a Spy
On May - 5 - 2009
How to Spot a Spy:
- You can pass through Teammates but Spies will block your path
- Cloaked Spies will flicker when they are hit or touch an Enemy
NOTE: Spies using Dead Ringer do Not clock/shimmer when hit/bumped
- Someone who goes out of their way to avoid you
- Anyone with the Same name as you
- If you see anyone(besides an Engineer) standing on a Dispenser/Sentry they are a Spy
- If an Engineer is sitting on a building with his Shotgun(ie Primary) out, do a Spy check to make sure
- If anyone is standing on your own buildings they are a Spy
- Spies getting healed by (enemy) Medics will appear to have Buffed HP
- If you see a teammate standing next to a Dispenser but their Health bar does Not increase, they are a Spy
- If you see a Health or Ammo Pack disappear with no one around, a cloaked Spy took it
- If there are X players on a Control Point/Payload, but the Capture Speed is LESS than Xsomeone is a Spy
Note: Remember Scouts capture at 2X speed
- If you shoot a Sticky and it bounces off thin air, immediately detonate it, because it hit a Spy (stickies don’t cause cloaked Spies to shimmer)
- Sometimes the Spy’s will let off a (disguised character specific) emote taunt after sapping and destroying a Sentry/Building
- If a Spy’s “Death” seemed way too easy they might be using the Dead Ringer so stay alert or continue spamming(Pyros). Also pay attention for the very distinct Dead Ringer de-clock sound
- If you have your knife out and come near an “ally’s” back and you get into backstab stance (Knife held high, pointed down), stab. It’s an enemy spy
- If a spy dosen’t have a ski mask then he isn’t an enemy spy, since you always get one when you disguise
- Don’t let this ↓ happen to you
How to NOT Spot a Spy: (Updates & Patches)
- Spies will have between 50% and 100% health, so Spy-check anyone with Low but not Critical(red) health
UpdatE: As of 5/21/09 Spies can now pick-up Health packs to increase their “disguised health”
- Anyone whose health is in the red is NOT a Spy, no need to spy-check critical teammates
UpdatE: As of 5/21/09 a Spy’s “disguise health” now matches their disguise target’s health(even if they are critical )
- A Medic without an Ubercharge Meter or a Spy w/o a “Disgused as..” label
UpdatE: As of 5/21/09 Spy-Medics now have an Ubercharge Meter and Spy-Spies get a random “Disguised as..” label
- Spies will Always have their Primary weapon out. Most easiest to spot is a Medic wielding the Syring Gun instead of the Medigun/Kritzkrieg Gun
UpdatE: As of 3/24/09 Spies can choose their currently held weapon by pressing “last disguise”
- Friendly Spies will have a paper covering their face showing who they are disguised as, so if you see a “friendly” Spy without a paper Spy Check(shoot,melee,bump) to make sure
UpdatE: As of 5/21/09 Spies now get a random mask when disguised as an enemy Spy
- Spies can have anywhere between 50% and 100% health, non inclusive. So, anyone with full health or low health is not a spy
UpdatE: As of 5/21/09 a Spy’s health will Mimic the “disguised target’s” Health
- Any Dispenser or Payload beam ending in thin air is healing an invisible Spy
UpdatE: As of 1/28/09 cloaked spies no longer have particle-beam effect while standing next to a dispenser







