Archive for the ‘TF2 - Guides’ Category
Team Fortress 2 Spy Tutorial : Know Your Role
On June - 24 - 2009
Pway a Weal Cwass – A Guide to Soldier in TF2
On June - 18 - 2009
Pway a Weal Cwass – A Guide to Soldier in TF2 – by PandaPooPs
Spy Unlock Guide for Teamfortress 2
On June - 12 - 2009
Spy Unlock Guide – by DonnZ0r
TF2 – How to Play the Spy: The Spy Update
On June - 2 - 2009
How to Spy – by TheDriver
The Total TF2 Dead Ringer Spy Guide!
On May - 23 - 2009
The Total TF2 Dead Ringer Spy Guide! – by Weyzer01
How to Spot a Spy
On May - 5 - 2009
How to Spot a Spy:
- You can pass through Teammates but Spies will block your path
- Cloaked Spies will flicker when they are hit or touch an Enemy
NOTE: Spies using Dead Ringer do Not clock/shimmer when hit/bumped
- Someone who goes out of their way to avoid you
- Anyone with the Same name as you
- If you see anyone(besides an Engineer) standing on a Dispenser/Sentry they are a Spy
- If an Engineer is sitting on a building with his Shotgun(ie Primary) out, do a Spy check to make sure
- If anyone is standing on your own buildings they are a Spy
- Spies getting healed by (enemy) Medics will appear to have Buffed HP
- If you see a teammate standing next to a Dispenser but their Health bar does Not increase, they are a Spy
- If you see a Health or Ammo Pack disappear with no one around, a cloaked Spy took it
- If there are X players on a Control Point/Payload, but the Capture Speed is LESS than Xsomeone is a Spy
Note: Remember Scouts capture at 2X speed
- If you shoot a Sticky and it bounces off thin air, immediately detonate it, because it hit a Spy (stickies don’t cause cloaked Spies to shimmer)
- Sometimes the Spy’s will let off a (disguised character specific) emote taunt after sapping and destroying a Sentry/Building
- If a Spy’s “Death” seemed way too easy they might be using the Dead Ringer so stay alert or continue spamming(Pyros). Also pay attention for the very distinct Dead Ringer de-clock sound
- If you have your knife out and come near an “ally’s” back and you get into backstab stance (Knife held high, pointed down), stab. It’s an enemy spy
- If a spy dosen’t have a ski mask then he isn’t an enemy spy, since you always get one when you disguise
- Don’t let this ↓ happen to you
How to NOT Spot a Spy: (Updates & Patches)
- Spies will have between 50% and 100% health, so Spy-check anyone with Low but not Critical(red) health
UpdatE: As of 5/21/09 Spies can now pick-up Health packs to increase their “disguised health”
- Anyone whose health is in the red is NOT a Spy, no need to spy-check critical teammates
UpdatE: As of 5/21/09 a Spy’s “disguise health” now matches their disguise target’s health(even if they are critical )
- A Medic without an Ubercharge Meter or a Spy w/o a “Disgused as..” label
UpdatE: As of 5/21/09 Spy-Medics now have an Ubercharge Meter and Spy-Spies get a random “Disguised as..” label
- Spies will Always have their Primary weapon out. Most easiest to spot is a Medic wielding the Syring Gun instead of the Medigun/Kritzkrieg Gun
UpdatE: As of 3/24/09 Spies can choose their currently held weapon by pressing “last disguise”
- Friendly Spies will have a paper covering their face showing who they are disguised as, so if you see a “friendly” Spy without a paper Spy Check(shoot,melee,bump) to make sure
UpdatE: As of 5/21/09 Spies now get a random mask when disguised as an enemy Spy
- Spies can have anywhere between 50% and 100% health, non inclusive. So, anyone with full health or low health is not a spy
UpdatE: As of 5/21/09 a Spy’s health will Mimic the “disguised target’s” Health
- Any Dispenser or Payload beam ending in thin air is healing an invisible Spy
UpdatE: As of 1/28/09 cloaked spies no longer have particle-beam effect while standing next to a dispenser
The Ultimate Demoman Guide
On March - 30 - 2009
Originally posted by Kalpon777 in the steam forums. Probably nothing new for an experienced Demo, but if you’re new to playing the class then it’s an essential guide.
Original Source → http://forums.steampowered.com/forums/showthread.php?t=832367
The Ultimate Demoman Guide
- Arc your Grenades high in the air. If you throw them as far as possible you can create a volley of death from above which is great for putting pressure on Sentrys too far away to hit you.
- Close up Grenade Launcher combat is the most difficult, and requires the Demo to predict his enemies movements. Tip: Pyros and Scouts will require you to aim further away to hit them than a charging Soldier. Make class distinctions when you’ve got to.
- Grenades can bounce, so use it to your advantage. Hit them off a corner and bounce them inside a room the enemy occupies.
- When the Demo is physically limited by a smaller part of the map (i.e. Rooms, Tunnels, Hallways, etc) his Grenades are most deadly in these tight quarters. However, without a Sticky Bomb trap to fall back on for defense (and reloading) you will be singled out and killed quickly.
- Get good at charging Stickys up, eventually you can almost snipe with them. Just create a local server and practice shooting stickys where Sentrys and enemies usually are on big servers from a distance. (how do u charge stickies? – Attack2 (mouse2 is default for that). Hold it down the charge bar will show and gradually increase. Release when you want to fire or wait as it will fire automatically when the bar gets to full)
- Be aware where you shoot your Stickys! Surprise is your biggest advantage to getting massive kills. Don’t just shoot them on the ground in the open, charge them up and put em’ in the corner where nobody looks =P
- Time your placement, if you run around a corner and Heavy Weapons Guy is 5 feet away barrel rolling but a scout is not far behind him, throw 4 stickys right at the corner to take out the Heavy and lay a couple at your feet while you’re retreating to ensure you damage the scout as well. This gives you time to switch to your Grenade Launcher and reload/retreat or rush right after you detonate the Stickys.
- Sticky Bombs “lock” areas off and give the Demo some defense. Not only can you fire your Grenade Launcher from safety, but by doing so you easily lure enemies into your waiting traps and offer your teammates some protection.
- Stickies have a different arc than the Grenade, but in my experience with a split second charge up you can fire them like Grenades for a similar feel.
- You’ll have better luck charging 3 stickies up and air-blasting them rather than spamming 5 or more and rushing when on defense.
- If an enemy is higher than you, air-det the stickies over them so you don’t have to rely on a direct grenade hit.
- 3 stickies for lvl 3 Sentrys, 2 for all other buildings. About 4 pipe bombs for respectively.
- You can sticky jump to mid faster than the scouts can get there.
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WiNG’s TF2 Spy Collection
On March - 29 - 2009
WiNG’s TF2 Spy Lesson 1 [Dustbowl 3-2:RED] part 1 of 2
WiNG’s TF2 Spy Lesson 1 [Dustbowl 3-2:RED] part 2 of 2
WiNG’s TF 2 Spy Lesson 2 – Badlands
WiNG’s TF2 Spy Lesson 4 [Badwater Basin, BLU]
WiNG’s TF2 Spy Lesson 5 (Badwater Basin: RED) Part 1 of 2
WiNG’s TF2 Spy Lesson 5 (Badwater Basin: RED) Part 2 of 2
TF2 Team Fortress 2 – Engineer
On February - 17 - 2009
How to play the engineer – by ProVideoGameStrats
Demoman Exhibition
On January - 9 - 2009
Demoman Exhibition – by Richard O’Byrne
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